Project Management Skills
Time allocation to specific parts of the project
Moving to the next part of the project
User research: speak-aloud walkthrough, interviews,
generative prototyping, narrative concept session, time trials
Peripheral information design
User flow, beginning middle & end sequences
Interface design across multiple displays
After Effects animation, integrating into real life
Computer vision / motion tracking
More work on this project
Projects to Make Based on this Experience
Design pen/object-based interactions for an outside environment
User Study about input method (written v. typed v. spoken)
Design notifications in this space/integrate EL or shape-changing output
Currently, navigating files on a computer is structured around a computer’s architecture; this hierarchy wastes time because a user must search multiple places to pull up relevant local or web resources. FiDo collects the thoughts and inspirations of a user throughout the day, and allows them to easily categorize those resources to view at the right moment. In the next iteration, FiDo will incorporate rich tangible interactions based on pen input.
FiDo organizes a person’s files around their schedule —
This operating system is designed to keep a user’s thoughts and
resources at glance, when they’re needed most.
(Fall 2016, semester)
Process for Developing FiDo
Within the context of a learning environment, I discovered two problem spaces. The first was defined by user studies and speak-aloud walkthroughs. A person spends a long time navigating through multiple file paths, bookmark folders,
and physical books to open all necessary resources for writing a paper.
The second problem space was defined by a question about AI assistants:
"when is the most effective time to receive an answer to a question?"
Above: Quick hand-sketched wireframes for interface screens.
Left: Illustrator sketches to explore composition and typography.
Below: Storyboard iterations
for the final FiDo video.